nuke.js – NUKE subscript – hack.js – hack() subscript – grow.js – grow() subscript – weaken.js – weaken() subscript – masterHack.js – Master script – You can also use wget to download these to the game servers: wget - nuke. Here are all the necessary files on Pastebin. TL DR: scrip gud, munny and hack exp go brrrr. If you have any questions regarding the usage or the code itself that might not be answered in the code, feel free to drop a comment. This will hack 'joesguns' and use the RAM of the private server 's1' This will hack 'joesguns' and use it's own RAM Follow the tutorial, hack n00dles a few times and you should have enough to buy one server. Even the total amount of all server is only around 3000 GB RAM, I haven’t checked if this is randomized. The available RAM on the servers that you can hack in the beginning is really limited. Even when just starting out, I highly recommend purchasing servers for hacking. Also this doesn’t buy the necessary *.exe files for port opening, so you have to do this manually. You need to have all 5 script files on ‘home’ or the server you’re starting it from. When starting out you can also use the RAM of the hacked servers. I mentioned this in the comments in the code as well, but I recommend running the script on ‘home’ and using purchased servers to run the worker tasks on for maximum RAM. If you happen to know a way, please show me. I could save 4 GB, if there was a way to calculate grow threads with a different security level than what the server currently has. Unfortunately it became a little bit of a chonker (9.55 GB) and therefore requires at least 16 GB of RAM just to start it. It took a hot minute to make, because neither am I a programmer, nor do I know any JavaScript. Not only does it generate a lot of money in the least possible time, but it also generates a lot of hacking exp. Hey all, this is my idea of the ultimate hacking script. Fully optimized, works with parallel tasks, minimal runtime. Your hacking XP will skyrocket.This is the best hacking script that I could come up with. Start one hack script then with enough threads to fill up the rest of the server's memory and just let them run. Start up 8 grow scripts spaced out over the time it takes one grow to finish and 12 weaken scripts spaced out of the time it takes one weaken to finish. Then you only need 2 weaken threads to lower security to minimum. You just have to use 1 grow thread to put $1 on the server after it is emptied, then you can use 500,000 hack threads and get experience for all of them, but only raise security by 40 * 0.002 + 1 * 0.004 (40 hack threads required to steal 100% and 1 grow thread), or 0.084. Say it takes 40 threads to hack 100% of a server's money (each ns.formulas.hackPercent() is 0.025 or 2.5%). I spread out a bunch of weaken and grow scripts over time that just call them in a loop, then throw in a script using all the remaining threads to call one big hack. When grinding for xp then you want to keep security low and also keep money *low*. So you actually want to grow *less* if you want to be xp-efficient, then you need fewer weaken threads to lower security back to minimum. However it only raises security by the number of threads you *need* to steal 100% of the server's money. You could be running 500k hack threads in one script run and steal a single $1 and get the full experience. Another foible is that you only need to steal a single $1 to get the full xp. If it succeeds it gives the same xp in 1/4 the time. And even a failed hack gives 1/4 the xp, so it's as good as a weaken xp-wise since it takes 1/4 the time. You get the same xp per thread of hack, grow, and weaken, and hack takes 1/4 the time of weaken. There are a couple of things that make the most efficient method to just do a few threads in several script runs for grow and weaken, then use all your remaining threads on one big hack. To get fast xp after a reset, prioritize weakening joesguns. And each level of Neuroflux Governor gives you 1% to all of them. Hacking speed and exp multipliers are nice to make everything faster, but hacking skill multipliers are what you're really after. At any multipliers, your xp will plateau at some point because the xp required for each new level grows exponentially. If hacking is your income, then a good batcher will get you there. Doing anything to get more augs to get those multipliers will make everything faster. I use maxServerMoney/timeToHackAtMinimumSercurity (best case money gain rate) to select targets You should attack as many servers as you have free ram to attack 1 Chronie 10:12pm max money / growth rate / hack time While hack and weaken scale normally with threads grow has diminishing returns. Getting to 15k is really all about the multipliers.
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